Color
RGBA color with float components (0-1 range).
Static Colors
Color.White | (1, 1, 1, 1) |
Color.Black | (0, 0, 0, 1) |
Color.Red | (1, 0, 0, 1) |
Color.Green | (0, 1, 0, 1) |
Color.Blue | (0, 0, 1, 1) |
Color.Yellow | (1, 1, 0, 1) |
Color.Cyan | (0, 1, 1, 1) |
Color.Magenta | (1, 0, 1, 1) |
Color.Orange | (1, 0.5, 0, 1) |
Color.Gray | (0.5, 0.5, 0.5, 1) |
Color.Transparent | (0, 0, 0, 0) |
Constructors
// RGBA
var color = new Color(1f, 0.5f, 0f, 1f); // Orange
// RGB with alpha = 1
var red = new Color(1f, 0f, 0f);
// Grayscale
var gray = new Color(0.5f); // 50% gray
Methods
// Lerp between colors
var result = Color.Lerp(Color.Red, Color.Blue, 0.5f); // Purple
// From hex string
var color = Color.FromHex("#FF5500");
var color2 = Color.FromHex("FF5500FF");
// To hex
string hex = color.ToHex(); // "#FF5500FF"
// From HSV
var rainbow = Color.FromHSV(0.5f, 1f, 1f); // Cyan
// To HSV
var (h, s, v) = color.ToHSV();
Example Usage
public class ColorChanger : Component
{
private float _hue;
protected override void OnUpdate()
{
_hue += Time.Delta * 0.2f;
if (_hue > 1f) _hue = 0f;
}
protected override void OnRender(RaylibRenderer renderer)
{
var color = Color.FromHSV(_hue, 1f, 1f);
renderer.DrawCube(Transform.Position, Vector3.One, color);
}
}